Alexander Evans

 

Photo Hyperrealism

Automotive

Architectural

Photo Hyperrealism

Photo Hyperrealism might seem an odd description for a photographic image, but in common with the artistic Hyperrealism genre, textures, surfaces, lighting, and shadows are clearer and more distinct than in a conventional photographic image.

The completed Photo Hyperrealistic images are composites created from master images taken with multiple synchronized cameras. By using multiple synchronized cameras I can capture the transient components at precisely the same point in time, and therefore  maintain the general integrity and dynamic of  a scene at a particular moment.

Much the same as an artist considers the composition as a whole while giving individual aspects of  the piece a great deal of attention, I select the lenses appropriate to the scene and then optimise each camera's settings for specific elements. By using manual exposures, different filters and points of focus specific to each element I have almost complete control over how each constituent part of the final Photo Hyperrealistic scene is realised.

Photo Hyperrealism

Photo Hyperrealism might seem an odd description for a photographic image, but in common with the artistic Hyperrealism genre, textures, surfaces, lighting, and shadows are clearer and more distinct than in a conventional  picture.

The completed Photo Hyperrealistic images are composites created from master images taken using a unique, fully portable,  synchronized multiple camera rig. By using synchronized cameras I can capture all the transient or moving subjects at precisely the same point in time, and therefore  maintain the general integrity and dynamic of  a scene at a particular moment.

Much the same as an artist considers the composition as a whole while giving individual aspects of  the piece a great deal of attention, I select the lenses appropriate to the scene and then optimise each camera's settings for specific elements. By using manual exposures, different filters and points of focus specific to each element I have almost complete control over how each constituent part of the final Photo Hyperrealistic scene is realised.